Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold. The Biology tech tree focuses on Food production, genetic modification and unlocking armies. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). The table denotes the base cost of a tech.If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.Flavor entry is displayed if accompanied by a change to effects/requirements.
Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable.